Friday, October 11, 2013

Video games are the New Vision

     When I walk through the halls of the dorm or even visiting friends, violent video games have seem to have had an impact on the adults of tomorrow. But has it? After reading and listening to our discussions in class, I feel it necessary to say that I am neither against GTA5 or COD; however, nor am I for it.
     Why is it such a big deal for youth of today to play a video game where violence is such a major role? But at the same time, why should they not be allowed? Part of me feels that one, if you are going into the military because of video games where you think you can "respawn" within 5 seconds, you should maybe rethink your choice to join, because let's be honest here, you won't respawn. At the same time, I feel like the video game industry has taken advantage of a popular culture medium that we have opened as an inlet of information to us as consumers.
     Buying an Xbox 360 or a PS3 each come with their own "perks" but, Xbox and PS3 both know how to cater to their buyers. When we buy something, we expect to get something in return, yes? So, what if the military is using COD Black Ops, GTA5, or Battlefield 4 and an outlet to gain something (or members later on) in the future to better help their industry? Is this technique they use wrong? Why is it wrong? Or is this strategy just another use of popular culture and we just accept it as we accept commercials of why Windex makes your windows cleaner than other name brands. Who doesn't use Windex? Exactly.
      What if you would stop and think about FIFA2013. Has this soccer game inspired youth to want to become the next David Beckham? What if the role was flipped? What if we lived in a world where soccer was an elite form of exercise and was looked upon, as a powerful influence on society, and the military was just the norm? It's what every young man grew up to do, and was expected to do. Would the media twist and turn FIFA2013 into a horrible representation of a real soccer career?
     Good, bad, or indifferent video games are held to a different standard to other forms of media.  Is it fair?

    

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