Let me preface this blog post by saying I have never played
video games such as World of Warcraft, or Grand Theft Auto, and maybe it is just
because I am a girl, but I do not understand the appeal of similar video
games. It seems hard to grasp the fact
that people spend millions of hours every week playing them collectively. Let me be clear – I don’t want to “bash”
video games or insult the people who play them.
To this day my favorite Christmas present I probably ever got as a kid
was my Nintendo 64. I absolutely loved
it, and still get excited when I have a chance to dust it off every once in a
while and play it again, but just like so many other things in my life, I
outgrew it. Maybe today’s gaming systems
are more complicated or technologically advanced, promoting more interaction
for adults and thus creating the culture of gamers we have today, but my own experience
has not been this way.
In our article for today, the author talked about how we
actually need to increase video game usage because it promotes better critical
thinking skills and gives us confidence and the ability to better solve large
real world problems. Maybe the author
was not talking about older gaming systems like Nintendo 64, but all those
games did were make me anxious. As an 8
or 9 year old girl, I thought the games were fun, but as soon as I got to a
level where I had to compete or race or beat some time, I panicked. I would usually volunteer my dad to “help” me
aka play that level for me. If anything,
I believe that my experiences playing those games allowed my dad and me to bond
and become closer because we could talk about the game or experienced the
stress together, but I have a hard time believing that they helped me with
anything other than wasting time or procrastinating.
Like I said, a number of factors could contribute to
this: it could be because my experience playing
video games as a girl, or the fact that I have never played on a gaming system
other than Nintendo 64, or even that my biggest “gaming” period ended before I
was even 10 years old, but either way, I cannot justify video games as a legitimate
learning tool.
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