With the extreme popularization of
social media and networking sites, people of our generation are becoming lonely
and disconnected from society. Media allows for the creation and exchange of
user-generated content, and in this class we studied the effects of social
media and explored the consequences it is having on our daily interactions and
relationships. The absurd amount of time spent on social media has really
impacted the way people interact in public and the overall satisfaction they
have in their relationships. The rewarding feeling people have with hundreds of
Facebook friends or Twitter followers has surprisingly been recognized as harmful.
But social networking sites are not the only daily, time consuming stimuli we
take part in, the gaming industry has also become more popular among our
generation and is being publicized more and more as researchers find positive outcomes
from gaming. Today in class we read and watched a TED talk on Jane McGonigal, a
videogame designer and advocate for gaming. She believes that gaming can be
applied to real-world problems and could be used to stop climate change. McGonigal’s
goal is to create a 1,000-year-long-game played by every single person on the
planet. To me this is a dangerous approach
to save our planet because the nature of gaming is so time consuming, it is too
risky to encourage kids to sit in front of a screen all day, avoiding real life
interaction and experiences. Even if gaming could effectively banish climate
change, I don’t believe it is a good idea to urge more media intake than there
already is. Media has been linked to loneliness and weak bonds and lack of
social integration could increase the isolation kids develop due to media. When
people are constantly interacting over media their relationships are built
through their fingertips and technology rather than their heats and face-to-face
interaction. I think this could have a very harmful outcome in the future of
our planet’s incumbents.
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