Alright.
So two weeks ago, the highly-anticipated Grand Theft Auto V was released. It was the first title in the series to be
released since 2008, so the hype surrounding this game was monumental. Now I
don't know specifics of the game, but I know that the general idea is running
around an open world based on the greater Los Angeles area and basically
wreaking havoc by way of melee attacks, weaponry and automobile theft.
So
here’s my question: HOW DID A GAME LIKE GTA5 GENERATE $800 MILLION IN REVENUE
IN 24 HOURS?
I
know violent games with mature themes tend to sell well due to sensationalism
and sensual nature, because that kinda stuff is what people want. However, I
don’t understand how upstanding fraternity gentlemen spend hours on end playing
a game that allows the player to freely roam about, kill civilians, steal cars
and engage in illicit behaviors like sex and drug trafficking.
This
might tie in to the cool factor we’ve discussed in class. The only real desire
is the desire to be cool. I’m not saying that the themes in GTA5 are considered
cool, but when so much focus is centered on behavior that the normal gamer
would never engage in is when it becomes more desirable. In no way am I saying
that people who play this game will be driven to do these things. I’m saying
that I don’t understand why the appeal is so strong. My friends who play the
game are some of the nicest, most kindhearted people I know.
This
being said, I think it’s fine that people who understand the themes won’t be
too heavily affected by the game’s adult content. However, there’s a reason
these things are given ratings. Under no circumstance should a child under the
age of 17 be allowed to play this game. Ever. I sat and watched for about 5
minutes and about 100 expletives were dropped in that timeframe.
Ba
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